There will always be 4 players for every game you play, with any empty slots being filled by the CPU. Additionally, there are 8 playable characters to choose from, and each couple of characters plays uniquely in some categories. The 4 mini-games in each category are simple variations of the same rules, but things like the backdrop, the power-ups, and the basic gimmick get changed up just enough to keep your interest. Each mini-game has its own rules, controls and quirks, and the usual idea is to get more points than the remaining players before time runs out, or to simply obliterate your opponents and be the last player standing. There are 7 different categories with 4 mini-games each, resulting in 28 mini-games total. The new themes are catchy and they feel right at home with Crash. The music sounds great, though - composed by Steve Duckworth, it's extremely faithful to the past games, even re-using many familiar instruments and remixing some well known themes. The cutscenes have certainly taken a toll, not just because of the character models but also because of the choppy framerate, along with the only spoken dialog coming from Aku Aku and Uka Uka. The visuals definitely look like Crash, though like in CTR, the higher amount of characters on screen translates into more polygonal and less detailed 3D models with no facial animations. Though the game was developed by Eurocom Entertainment Software, a team with no experience with the franchise, it was also made under Mark Cerny's direction, which may have helped in preserving the traditional Crash Bandicoot feel. One of the mini-games is a free-for-all battle with a lot of crate-throwing.
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